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Opticks : GPU Optical Photon Simulation via NVIDIA OptiX

Not scheduled
20m
CEPC Room 4 (GrandHotelNanjing)

CEPC Room 4

GrandHotelNanjing

Talk 18: Offline & Software Offline and Software

Speaker

Dr Simon Blyth (IHEP, CAS)

Description

Opticks is an open source project that accelerates optical photon simulation
by integrating GPU ray tracing, accessed via the NVIDIA OptiX 7+ API, with
Geant4 based simulations.
A single NVIDIA Turing GPU from the first RTX generation has been measured to provide optical
photon simulation speedup factors exceeding 1500 times single threaded Geant4
with a full JUNO analytic GPU geometry automatically translated from the Geant4 geometry.
Optical physics processes of scattering, absorption, scintillator reemission and
boundary processes are implemented in CUDA programs based on Geant4.
Wavelength-dependent material and surface properties as well as
inverse cumulative distribution functions for reemission are interleaved into
GPU textures providing fast interpolated property lookup or wavelength generation.

In this work we describe the near complete re-implementation required to adopt
the entirely new NVIDIA OptiX 7+ API, with the implementation now directly CUDA
based with OptiX usage restricted to providing intersects.
The re-implementation features a modular many small header
design that enables fine grained testing both on GPU and CPU
together with large code reductions from CPU/GPU sharing.
Enhanced modularity has enabled CSG tree generalization to support "list-nodes",
similar to G4MultiUnion, that improve performance for complex CSG solids.
In addition support for interference effects on boundaries with multiple thin layers,
such as anti-reflection coatings and photocathodes, using CUDA compatible
transfer matrix method (TMM) calculations of reflectance, transmittance and
absorptance are reported.

Primary author

Dr Simon Blyth (IHEP, CAS)

Presentation materials

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